Great question! The easiest way we’ve found to handle this is to have a really clear MO for the sidekick character, especially in terms of their relationship to the PC. So far, these situations have come up rarely, and I’ve usually stepped out of the game and explained it to the player – who’s been a great sport about all of this, considering I might as well be stopping the game and telling him what to do from his point of view, but I still feel like a jerk for doing it and would really like to hear your opinions on it. I don’t want to just take the control away from the player, but letting the fight play out as the player sees fit and dealing with the consequences feels like I’m punishing them for something they didn’t make a choice about – because is it really still a choice when you only see one solution. Say, instead of backing off a little and going on the defensive over something they really care about, the player wants the sidekick to stay in the front line. But what about RP-significant decisions DURING combat? Letting the player control their sidekick during combat while you do the RP for them is generaly a great way to do this (I’ve been doing it for a while and it works like a charm for the most part). We appreciate you so much! Thank you for reading. We’d also love for you to follow us on Twitter and Instagram. If you like what you’re reading, please consider supporting the blog by purchasing our adventures and supplements in our shopor on DMsGuild or sponsoring us on Patreon. Jonathan and I hope you enjoy this episode of Tabletop for Two! What PC-sidekick pairings work best for you? Let us know in the comments below! We went through several iterations of this, and what’s working best for us right now is on sidekick run by the DM in RP and the player in combat. Yes, you want to keep the focus on the player and PC, but remember, too, that they care about their companion! Part Three: Nitty Gritty How it Works at the TableĬore concept: PC runs the combat, DM runs the character. In our experience, this has often come about through side narratives that have revolved around DMPCs. In our home Land of Vampires campaign, we played with a non-healing party, which made for some really interesting challenges! Part Two: Making them feel real and incorporating their stories Maybe you’re both playing a bard character, and you run around the fantasy realms as a musical duet! In this approach, you’re playing with a deliberately limited party in one way or another. In this method, you (the DM) play the type of character you most want to play and don’t worry so much about the mechanics being an optimal pairing with the PC’s stats. Below, you’ll find our show notes and the topics we cover during our discussion.Īlso, if you’d like to support Tabletop for Two and our other creations, we’d love for you to join us on patreon! Part One: A variety of strategies for adventuring companions The complementary approachĬhoose a DMPC who’s a good fit for the PC’s class and can help shore up any weakness areas for them.įor instance, if the PC is a squishy wizard, you might want to add a tank-y sidekick for them who can get up close in melee and take damage.
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